Sunday, January 2, 2011

In a Wicked Age

In a Wicked Age




What exactly is this game? It uses oracles to come up with a story and a cast of characters. For example:

a Nest of Vipers

10S: A court dandy, casually cruel, exiled from the presence of the prince for a petty slight.

4S: One mistakenly condemned, fled into hiding.

6H: A tower of silver and alabaster, which rises from the sea under the new moon.

9C: An underground chamber, eerie with blue-green lights.

From this from what I have read (as I don't have the game as of yet) the group then makes a cast of characters. Using above I come up with..

Humatru A court dandy I imagine an vicious cruel effeminate unich fat and disgusting. Full of bright clothes and makeup. He must go and get back the princess from the dark night.

Garmelesh The prince tired of life, very tall and gaunt. A manly man. Long hair and beard. He is an expert swordsman and has only one love his sister the princess.

Anetriesha A virgin princess clad in only the thinnish of clothing. Melodramatic and crying from the slight made by the unich. She is constantly making a scene for attention. Her games are many and she cares not if people are harmed or killed in them.

The Tower Meklashia a vicious imprisoned spirit lives within this tower. He calls the virgin princess to get her to go into the underground chamber, eerie with blue-green lights. There the place will drain her life and he will awaken to torment the world.

You could at this time come up with a few more characters such as the guards, the king, some mercenaries, or whatever you can think of.

The players stat out their PCs and the GM stats out the rest and you start playing. There are very few rules present. Read over some of the reviews of this strange game.

Here are a few more oracles to see the strangeness that I am talking about.




Blood & Sex

10D: A note written in an elegant hand, sweetly perfumed.

QH: The rehearsal of the funeral of the city's aged and beloved mayor.

3H: The sorcerously animate homunculus of a wizard, more clever than wise, recently dead.

1H: A farm manor, peaceful and prosperous.



God-kings of War

10D: The country fort, made mostly of mud bricks, of a local warlord.

QH: A warrior-woman, queen of her small wild tribe, hard-pressed by advancing civilization.

3H: An unspeakable demon of atrocity and rage, bound in chains for a thousand years, aware suddenly of a minute loosening of his bonds.

1H: A secret order of warrior-mystics, defending their relics.






the Unquiet Past

10D: The young, beautiful wife of an old man whom the gods have touched.

QH: A reader of omens and caster of auguries, with grim news.

3H: The guardian of a tomb, a statue cast in silver with ruby eyes.

1H: A girl with the soul of a leopard, born inappropriately into a human body.






a Nest of Vipers

10D: The written deed to a certain house, affirmed and sealed.

QH: The return of a reclusive enchantress to her home.

3H: An imbiber of sorcerous drugs, seeking congress with demons.

1H: A vicious gang of cutthroats and alley-thieves.

Comments?

1 comment:

  1. It may be strange, but the two times I played there was betrayal, shooting of fathers, marrying of witches, blood sacrifice, amnesiac wanderers cursed to disappear into the desert for forty years, various weapons of the gods, the capturing of the south-west wind Pazuzu and many other strange and beautiful things. I don't know how this happened, but the result has always been fantastic.

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