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Friday, April 28, 2017

WITHOUT HOPE: A Zombie Survival Horror RPG      



WE don't know how it happened. IT"S finally here. 

The dead have risen to eat the living! 


We don't know how it happened. 










This is not like other games where one is a bad ass Zombie Fighter. You are weak and very human! 


NO matter what, the dead are always there. They never sleep and never rest. 

THE NEVER REST! THAT GODDAMN SOUND THEY MAKE!
THEY ARE EVERYWHERE!





HOW CAN SOMETHING SEE WITH ROTTEN EYES?











It's not just the zombies that you have to worry about! It's the other people! They can be worse than the zombies! 


The game system is really simple, based on old school principles. 






Monday, April 17, 2017

Back to the Dungeon 2nd Edition! Simplified and Stripped!

Plans to simplify Back to the Dungeon RPG are underway!  

The game will still be compatible with the all the modules and such just character creation will be simplified. Many of the long winded modifiers and such will be put either into one word descriptors, or eliminated all together.   

Attribute modifies may be (Have not decided yet) replaced with minimum scores (like an elf needs to have a 16 Dex instead of a +2 to Dex modifier) for certain classes or races. 

The simplicity I was going for was obscured by the "just get it finished" mode I was in. 

After running it for awhile , I noticed that many of the features were not even used so they are going out the door. TOO MUCH CLUNK! This will allow for more customized characters I think.

I also went to make a stack of pregenerated characters for the local CON and said DAMN IT! I did it again! Made it too clunky! It was just too much work!

Here's how it should and is going to be! Roll Attributes, Pick Race, Pick Class, Roll for gold, Buy Stuff, Start playing in less that 10 minutes.   

I am also going to put all the difficulty ratings on the GM. The player will simply roll his D20 plus attribute modifier. On the GM's side will be subtraction of -1 every two levels and if he is skilled then drop the difficulty by 5. The player will not have to deal with any of the math save combat.

A few tweaks on the Armor rules and the price list. 

Monsters are pretty much going to stay the same. 

It will be released as an update on each booklet, so if you already got yours downloaded from DrivThruRPG then you will get this update for free!    

Wednesday, April 12, 2017

DUNGEONPUNK RPG So you want to be an adventurer eh?

Using the same system I discussed so long ago at The Forge and the system that is used in the Graphic Novel Supers RPG, inspired by the Dungeonpunk manifestos and counter manifestos, here is my take on the DUNGEONPUNKness. 

DUNGEONPUNK game that takes minutes to make a character and provide hours of fun. The only dice you need for this game is a 20 sided dice. Based off the Graphic Novel Freeform Supers RPG and The NOVEL FREEFORM RPG System that was discussed on The FORGE years ago. 
When you want to do something you roll a Dice. The higher you roll the better the outcome. How high you need to roll is determined by your described skill and the amount of difficulty from 1 (easy) to 20 (nearly impossible) assigned by the game master. A natural “1” is a complete failure and a natural “20” is a complete success. Any other dice will do as long as everyone is using the same dice but the D20 is the king. 

Most of the playtesters said it was one of the best times they have had in a long time.

It's only $1 at DriveThruRPG!!!


http://www.drivethrurpg.com/product/209450/Dungeonpunk  

Tuesday, March 21, 2017

Graphic Novel: A Free Form Supers Role Playing Game UPDATED ART EDITION

 Just $4.00 for the PDF!
Here is the new cover!

A few pieces of art.


Houston home of The Southern Knights


http://www.drivethrurpg.com/product/195434/Graphic-Novel-Freeform-Supers-Role-Playing-Game

Saturday, February 18, 2017

Back to the Dungeon Role Playing Game is for sale! Here is the MASTER BUNDLE! (OR sold separately!)

Back to the Dungeon Role Playing Game is for sale! Here is the MASTER BUNDLE! (OR sold separately!)

Easy to run, Easy to play...

A HUGE BIG OL BUNCH of stuff for one low price.

A printer printing out the PDFs in Zine booklet style and with less than a hundred pages you have complete set of rules!

www.drivethrurpg.com/product/197560/Back-to-the-Dungeon-Master-Bundle-BUNDLE

Easy to run, Easy to play...

Sunday, December 18, 2016

A review by LUCA C...

Hey! I got a great 5 star review! YEAH! 


After a first reading of this DM and the Player guide too, I think that is one of the most beautiful, well written and complete products of this kind...and in these days I'm reading a lot of them! I put it in my Top 5 of its niche. I could say more after a "field" test :)

HERE

Rating:
[5 of 5 Stars!]

Monday, December 5, 2016

Can't Seem to Make Gaming Happen.

Been down lately. Real down. My main stress release is gaming but that does not seem to ever happen. I also seem to be the only Game master for Fantasy Gaming. Tried to collect a few other Fantasy Game Masters but they have failed to produce (even though many have claimed to be really good game masters.) or don't want to do it. I have tried for years to start an expeditionary campaign of old using Back to the Dungeon RPG which shares the workload between game masters but it never seems to happen.

You know when you are really on target with an adventure or module you write. You know when one is kinda half ass and sucks. Especially if you have been gaming since 81 yet my well written games lack fire. I am getting burnt out as a game master as well.

I can't really explain it other than many of my players are non adventurous adventurers.  I am not a killer GM but they are careful to the point of making the game boring at times.

They take NO chances save a few of the characters. One adventure (one claiming to be one of the best GMs in the world in his younger days) even suggested that the party go back to town because the dungeon was dangerous.  

The party tends to not go the way of the adventure such as exploring a mountain in the distance that has nothing to do with the adventure or is a separate part of the adventure. Even throwing in blocker monsters does not stop the wandering. 

People also don't always show up thus screwing up the continuum.

My terrible schedule also lacks any consideration for life. Around the middle of this year I worked almost 2 months straight then another month. I am about to work almost 4 months straight once again. I am afraid that may gaming group will die.